Weapons

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Weapons

Warlock can learn sword and staff in addition to starting with dagger and wand. Wands are great supplemental damage and should be picked up as they do not take anything away they just add so there is no reason not to grab one and put it in the ranged slot. Later on its possible to find wands with stats, so an "of the Eagle" wand can add a little more stamina and intelligence. They can be a quick way to kill totems too. As for deciding on which other weapon to use, myself I will train both sword and staff so that I can pick the best one that has the highest combination of stamina\int that I can find. In closed beta I was using a sword with +7 sta and an orb that was randomly dropped that had +16 sta, this combination was the best I could find for 20 or so levels until I found a staff with enough stats to warrant a replacement.

In PvE, the melee ability of a weapon is fairly useful and can be a great way to spice up fights instead of settling into a casting routine. While an offhand firestone can be a fun pve bonus and can increase mana effiency, a warlock does sacrifice the stats of his regular offhand item or 2h staff though; that can be critical if on a pvp server. Warlock melee does not add much to PvP, where you really need to get off your spells for higher damage - the only time a warlock could make use of a weapon is fighting a player was using a wand when they tried to run; and still, it's not very effective.

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