Rogue Damage Abilties

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This page contains information about the various damage abilities for the Rogue class.

Table of contents

Contents

Stealth Openers

Ambush

Requirement: Rogue must be Stealthed, main hand wielding a Dagger and behind the target.
Energy: 60
Combo points: One
Additional effects: None
Damage: 2.5 times weapon damage plus a fixed value depending on the rank of Ambush as follows:

Level Rank Damage
Added
18 1 70
26 2100
343 125
424185
505230
586 290

Garrote

Requirement: Rogue must be Stealthed and behind the target.
Energy: 50
Combo points: One
Additional effects: None
Damage: A fixed amount of damage depending on the rank of Garrote spread over 18 seconds as follows:

Level Rank Damage
Added
141 108
222 162
303222
384282
465348
546438

(Note: DoT damage is not reduced by armor; however, spirits, elementals, and constructs are immune.)

Cheap Shot

Requirement: Rogue must be Stealthed.
Energy: 60
Combo points: Two
Additional effects: This ability causes the target to be stunned for four (4) seconds.
Damage: None
Level Available: 26


Anytime Attacks

Sinister Strike

Requirement: Melee weapon must be equipped in main hand.
Energy:45
Combo points: One
Additional effects: None
Damage: Weapon damage plus a fixed amount that depends on the Rogue's Sinister Strike skill rank as follows:

Level Rank Damage
Added
11?
62 6
14 3 10
22 4 15
30 522
38 633
467 52
548 68

Backstab

Requirement: The rogue must be positioned behind his target and be wielding a Dagger.
Energy: 60
Combo points: One
Additional effects: None
Damage: 1.5 times weapon damage plus a fixed amount that depends on the Rogue's Backstab skill rank as follows:

Level Rank Damage
Added
4115
12230
20348
28469
36590
446 135
527 165
608 210

Gouge

Requirement: The target must be facing the Rogue.
Energy: 45
Combo points: one
Additional effects: The Rogue stops combat and the target is mezzed for 4 seconds. 10 second cooldown on ability.
Damage: Per following table:

Level Rank Damage
Added
6110
182 20
30332
42455
54575

Hemmorrhage

Requirements: Rogue must be wielding a melee weapon.
Energy: Combo points: One
Additional effects: Recipient of the effect takes additional physical damage from physical attacks for the next 30 seconds per the following table:

Level Rank Extra Damage Added
3513
4625
5837

Damage: Weapon damage


Finishing Attacks

Eviscerate

Requirement: Rogue must be wielding a melee weapon.
Energy: 35
Combo points: None
Additional effects: None
Damage: A random amount that depends upon the rank of the Eviscerate skill as follows:

Level Rank Damage
11?? - ?? + ?? per combo point
82 3 - 11 + 13 per combo point
163 6 - 23 + 23 per combo point
24410 - 30 + 37 per combo point
32514 - 45 + 54 per combo point
40622 - 66 + 82 per combo point
48734 - 102 + 124 per combo point
56848 - 144 + 168 per combo point

Slice and Dice

Requirement: None
Energy: 25 Energy
Combo points: None
Additional effects: Increased attack speed for 6 + 3 per combo point seconds. Rank 1 gives 20% increased speed, Rank 2 gives 30% increased speed.
Damage: None

Rank 1 is obtained at level 10.
Rank 2 is obtained at level 42.

Expose Armor

Requirement: Rogue must be wielding a melee weapon.
Energy: 25
Combo points: None
Additional effects: Reduces the target's armor by an amount that varies by the Rank used for 30 seconds. Does not stack with Warrior armor reduction ability.
Damage: None

Level Rank Armor
Reduction
141 80 * combo points
26 2 145 * combo points
363 210 * combo points
46 4 275 * combo points
56 5 340 * combo points

Rupture

Requirement: Rogue must be wielding a melee weapon.
Energy: 25
Combo points: None
Additional effects: None
Damage: Damage over time for a fixed DPS per rank that lasts longer depending on the number of combo points. Duration equals 2 + 4 per combo point seconds. Total damage equals duration times DPS.

Level Rank DoT
201 7.5 DPS
282 11.5 DPS
36316 DPS
44422 DPS
52531 DPS
60642.5 DPS

Remember that the damage from DOT attacks isn't reduced by the opponents armor, so while this may look less effective than Eviscerate, it becomes more powerful against high-armor (and high-life) enemies. As is the case for garrote, spirits, elementals, and constructs are immune.

Kidney Shot

Requirement: Rogue must be wielding a melee weapon.
Energy: 25
Combo points: None
Additional effects: Stuns the target for 1 second per combo point. Rank 2 adds an additional second of stun.
Damage: None

Rank 1 is obtained at level 30.
Rank 2 is obtained at level 50.


Other Damage

Dual Wield

Requirement: Rogue must be wielding a melee weapon in the left hand.
Energy: None.
Combo points: None
Additional effects: Both hands chance to hit is reduced by 24%.
Damage: Off hand weapon does 1/2 of its normal damage.

Instant Poison

Crippling Poison

Mind numbing Poison

Deadly Poison

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