EVE:Enyo

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It may not be terribly fast, but it's tough as nails, fast enough to frustrate the big ships, and throws punches way above its weight class. And it's Roden Pink.

Contents

Jai's Ratting Enyo

Fitting

High Slots

  • Light Neutron Blaster II
  • Light Neutron Blaster II
  • Light Neutron Blaster II
  • Light Neutron Blaster II

Mid Slots

  • 1MN Afterburner II
  • 'Langour' Drive Disruptor

Low Slots

  • Small Armor Repairer II
  • Radioisotope * Membrane (Plug whatever resistance hole you need to.)
  • Magnetic Field Stabilizer II
  • Magnetic Field Stabilizer II

Rigs

  • Hybrid Burst Aerator I
  • Hybrid Collision Accelerator I (requires Hybrid Weapon Rigging IV to fit)

Drones

  • Warrior I

Commentary

The Ratting Enyo is designed to take on the biggest of the big: 0.0 NPC battleships, as long as they're not missile-lobbing cheaters. With the AB and proper piloting, you can get into a tight orbit around one of the behemoths, immune to fire from anything larger than a cruiser, while the 4x Neut2s chew through the enemy ship with frightening speed. With decent skills and ammo, the damage output of this little red devil is absolutely terrifying.

Your drone is there to harass frigates. Or to be completely ignored. Really, it's not that big of a factor, until they release a small webber drone.

Now for the downside: You're going to have a hell of a time fitting everything because of the Enyo's computer. Sorry. It's a Mac. But you'll need Weapons Upgrades V to be able to run 4x Neuts and 2x MagStabs. Once you're there, however, slapping on a 'Langour' webber (which you can typically get on the cheap, since it's not the "top" webber) and a Microcell energized plating (which you can also get on the cheap) will get you to the promised fitting.

Keen-eyed observers will note that, in some cases, a full rack of Light Ion Blaster IIs and dual MagStabs will actually out-DPS 4 Neuts with one, but it's typically not worth the hassle and the loss of the spike damage that 4 Neuts can cause. Seriously, Neuts aren't that much more expensive, and when they get wrecking hits, they're unbelievable.

For rigs, if you can afford it, drop an Aerator and a Collision Accelerator on the ship to boost the DPS to maximum levels. You'll probably have to train Hybrid Weapon Rigging to Level 4 to tame the drawbacks and not overextend the Power Grid, but if you're planning on rigging bigger ships, you'll be glad you did.

Also, keep in mind that, if you're working in a segment of 0.0 that's not secured by someone friendly, you're pretty much dead if you get jumped. You're akin to the 'ol Diablo 2 Glass Cannon: Awesome damage output, no tank. The energized plating and the Armor Repairer are there to fix the scratches you're bound to take while popping the frigates and cruisers of the spawn, and any lucky shots from battleships. It'll fold like a poker player holding 3-8 off-suit when exposed to any respectable PvP setup.

L2 Mission Pwnage Enyo

Fitting

High Slots

  • 125mm Railgun II
  • 125mm Railgun II
  • 125mm Railgun II
  • 125mm Railgun II
  • Small Nosferatu (Named or not)
    or Rocket Launcher II (Does more DPS)
    or 'Arbalest' Standard Missile Launcher (Better Range)

Mid Slots

  • 1MN Afterburner II
  • 'Langour' Drive Disruptor I

Low Slots

  • Small Armor Repairer II
  • Radioisotope * Membrane I
  • Radioisotope * Membrane I
  • Damage Control II

Rigs

  • See below.

Drones

  • Whatever. Really, it's not usually worth the trouble to wrangle a single drone. Unless they release a DD drone.

Commentary

This setup absolutely destroys L2 missions. I'm talking a silly-fast sweep rate through them. L1s are better handled (usually) by a MWD Destroyer, and there are some L3s that will take way too long, but L2s bow down before this Enyo setup. It doesn't output the raw damage that the ratting Enyo does, but let's face it: In missions, you're just asking to get killed by using Blasters on a slow ship.

If you don't have at least Advanced Weapon Upgrades I, this won't fit. You'll be short by about a half-point of grid. Replacing the Damage Control with a Capacitor Power Relay remedies that problem, though you really should have AWU. It's handy. Trust me. And the bazillion-day training on Weapon Upgrades V gives you a chance to get outside for a while.

Flying the Mission Enyo is simple: Control your aggro, kill any webbers (webbers are death), and pound away with your railguns. I typically carry Antimatter and Tungsten for short- and long-range, respectively. The webber and afterburner are there to alleviate the Enyo's lack of speed. The Damage Control plus two rat-specific membranes will keep you relatively safe, while the repper and NOS work to fix any gashes you do get. If you're fighting those missions that do omni damage, fit an Energized Adaptive Nano Membrane (for omni resist) and an Energized Reactive Nano Membrane (to plug the explosive hole).

Rigs are a choice based on the roles of the ship. If this is going to be a dedicated PvE ship, you really can't go wrong with fitting a Capacitor Control Circuit or two. More capacitor means better staying power, and brings a lot of L3 missions into the realm of possibility. If you're also going to use this as a ratter or PvP ship, you might want to consider other rigs. My thought is that it's better to be stuck with a PvP rig in a PvE ship than the reverse.

That's Not a Harpy

Fitting

High Slots

  • 150mm Railgun II (Spike and Antimatter)
  • 150mm Railgun II (Spike and Antimatter)
  • 150mm Railgun II (Spike and Antimatter)
  • 150mm Railgun II (Spike and Antimatter)

Mid Slots

  • 1MN Afterburner II
  • Sensor Booster II

Low Slots

  • Small Armor Repairer II
  • 50mm Reinforced Steel Plates II
  • Magnetic Field Stabilizer II
  • Magnetic Field Stabilizer II

Rigs

  • Anti-Explosive Pump I
  • Targeting System Subcontroller I

Drones

  • Warrior I

Commentary

The Enyo suffers from being a lousy PvP ship in many ways. It's not fast enough to survive at the fringes of an engagement, and the two midslots, one of which is always occupied with an afterburner or better, leaves little flexibility in electronic warfare and tackling.

It does, however, have an optimal range bonus to its guns, and can fit a full rack of 150mm Railguns. Which, when loaded with Spike, can be the Gallente answer to the Harpy: A long-range, small sniping platform. It's not a very versatile setup: It'll die horribly once something gets close to it and bothers to target it, but it'll deal some damage from a decent range, especially considering the small size of the hull. It can out-tank, but not out-damage, a Harpy at high skill levels. The value of tanking in large fleet fights is left as an exercise to the reader.

Think of it as a warmup for your Sniping Megathron.

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