EVE:Drake
From Basin Wiki
It's unique in that it's both symmetrical and good at PvE, two things that you normally don't find on Caldari ships. Or at least one of those two.
Contents |
Passive Tank Megadrake
Fitting
High Slots
- Heavy Missile Launcher II
- Heavy Missile Launcher II
- Heavy Missile Launcher II
- Heavy Missile Launcher II
- Heavy Missile Launcher II
- Heavy Missile Launcher II
- Heavy Missile Launcher II
- Small Tractor Beam I
Mid Slots
- Large Shield Extender II
- Large Shield Extender II
- Large Shield Extender II
- Shield Recharger II
- 2x Dread Guristas Shield Hardeners (Mission-Specific or EM/Therm for general use.)
Low Slots
- Shield Power Relay II
- Shield Power Relay II
- Shield Power Relay II
- Shield Power Relay II
Drones
- 5x Hobgoblin II
Rigs
- Core Defense Field Purger I
- Core Defense Field Purger I
- Core Defense Field Purger I
Commentary
Any time someone complains about an imbalanced ship, point to the Drake and laugh hysterically. Here's a ship that, while it's not doing a ton of DPS, should have over 50k effective shield hitpoints and a sub-180 second recharge time, giving it an effective, hands-off passive tank of somewhere north of 550 DPS. At the low end. With optimal skills, you're talking the 750-DPS range, depending on the damage mix.
Damage comes from the Heavy Missile Launchers and the Drones. You'll need good drones to break some high-end NPC tanks. If there's one reason that everybody and their brother isn't running Drakes for Level 4 missions, it is because the damage output is fairly anemic when compared to the other high-tank PvE platforms. The Drake can persist in combat, but that's because it's forced to do so in order to kill.
Also critical is cap usage. You've only got a pair of active modules, but with the severe gimping that cap recharge rate takes because of the rack of Shield Power Relays, those two hardeners really hit it hard. That's the whole reason for the Dread Guristas modules, despite the fact that T2 gear would do the same resistance for a lot less cost: The Dread modules are much easier on the cap. T2 modules give your cap a timer, and if you're on a timer for your tank, you might as well be flying a Raven.
It's also worth noting that, for many missions, the setup's tanking ability will be totally overpowered. Because of this, it's pretty simple to swap in a few Ballistic Control Units. It's usually better to kill slightly faster with a weaker tank, right?
