EVE:Coercer
From Basin Wiki
It's golden and it looks cool. Built by the finest slaves in the whole of the Amarr Empire, the Coercer is like a lot of other destroyers: Misunderstood. Of course, when you have the worst midslot layout in the history of EVE, you'll have that happen quite a bit.
Contents |
Comedy DPS
Fitting
High Slots
- Dual Light Beam Laser II (Multifrequency S, Ultraviolet S, and Aurora S)
- Dual Light Beam Laser II (Multifrequency S, Ultraviolet S, and Aurora S)
- Dual Light Beam Laser II (Multifrequency S, Ultraviolet S, and Aurora S)
- Dual Light Beam Laser II (Multifrequency S, Ultraviolet S, and Aurora S)
- Dual Light Beam Laser II (Multifrequency S, Ultraviolet S, and Aurora S)
- Dual Light Beam Laser II (Multifrequency S, Ultraviolet S, and Aurora S)
- Dual Light Beam Laser II (Multifrequency S, Ultraviolet S, and Aurora S)
- Dual Light Beam Laser II (Multifrequency S, Ultraviolet S, and Aurora S)
Mid Slots
- 1MN MicroWarpdrive II
Low Slots
- Small Armor Repairer II
- Damage Control II
- Heat Sink II
- Heat Sink II
Rigs
- Energy Collision Accelerator I
- Capacitor Control Circuit I
- Targeting System Subcontroller I
Commentary
The advantages of a laser setup are the quick-change crystals and the fact that you'll never run out of ammo. You can control the range, modifying DPS to the current target nearly instantly. The downside is that you've only got the MWD to control the range with, and anything faster than you is going to gobble you up unless you pop it with Multifreq. You don't have a lost of armor resists, and the Destroyer's signature makes you a very juicy target.
Nonetheless, if you can engage from range, and get a decent alpha strike on a target, you'll be able to do a little bit of damage before your ship is shot out from underneath you. A wolfpack of destroyers can be a very effective group, as they'll deal alpha strikes effectively enough to survive much longer as a group.
