EVE:Celestis

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It'll put a damper on your party. And your battleships. And maybe a few cruisers. And then you'll be dead. Which means more party for us.

Please note that, throughout this article, and EVE Online, as a matter of fact, the words damper and dampener are used interchangeably. Somewhere, an English teacher is having a screaming fit because of it.

Contents

Damper Celestis

Fitting

High Slots

  • 150mm Railgun II
  • 150mm Railgun II
  • 150mm Railgun II
  • Utility Slot (See below.)

Mid Slots

  • 10MN MicroWarpdrive II
  • Sensor Booster II
  • Warp Disruptor II
  • Remote Sensor Dampener II
  • Remote Sensor Dampener II

Low Slots

  • Medium Armor Repairer II
  • Damage Control II
  • 800mm Reinforced Steel Plates II

Rigs

  • Inverted Signal Field Projector (See below.)

Drones

  • Variable (See below.)

Commentary

Here, you've got a ship that's fairly good at what it should be doing best: Dampening the HELL out of anything that's bigger than it. The Sensor Booster will get it a lock-on first and gives the ship just SILLY targeting range. Cycling the RSDs holds things down TIGHT, the Dissy keeps them there for your damage dealing ships. If you're in a fleet that's any kind of size, with tacklers that have any skill whatsoever, you can drop the Dissy for another Damp and be in really good shape.

Your guns aren't going to be doing much aside from scratching someone's paint and killing anyone who is stupid in a T1 frigate. You can plink away all you like, just don't expect massive damage. The general idea is to use long-range ammo to stay away from the heavy hitters, not plugging in Antimatter and go into a slugfest.

The "utility slot" has a few uses. You can fit an Assault Missile launcher with light missiles to raise your anti-frigate DPS from "worthless" to "pitiful." You can plug into a Cyno to raise your fleet DPS from "good" to "better." Or slap in a Salvager to clean up the place. Or, a drone aug to give your drones more range. Or a cheap cloaking device if you're compelled to throw ISK away.

Drones are totally optional, and tie into the utility of the build. Light drones can raise your anti-frigate DPS to something that might resemble useful, especially if you shell out for T2 lights. Armor rep drones might be a better choice to make friends. And while they may not be all that useful, Damper drones would add to the comedy, if nothing else.

There's also a bit of GTFO built into the ship: The MWD gives it mobility to keep things bigger than a frigate and not named "Vagabond" at the desired engagement range. The plate, MAR2, and DC2 give it the ability to not be insta-popped. But the important thing to remember is that if you have to pulse the MAR, you should also be warping out. You can NOT sustain it for longer than a few cycles... the MAR is there to get you out alive, not to tank.

As for rigs? Resistance rigs are popular, since you have no resistance lows. 3C rigs might help you get out. But let's face it: If you've got the materials and bank to put together a top-end version of this jalopy, you might as well slap in your personal combination of Inverted Signal Field Projectors (increases Damper effectiveness) and Ionic Field Projectors (improves targeting speed... though you should be pretty fast already... but it *could* free up the booster mid for another damper...). I'd stick with Inverteds.

El Cheapo Setup

EW ships are universally loved. They're never called primary by enemy Fleet Commanders. They're never at risk. And so using a bazillion ISK-worth of equipment on a 3M ISK hull is fine.

And all of that is a lie. You're going to die, and die horribly. In a fleet battle, your ship will melt as if under the fire of a thousand suns. By "thousand suns," I mean "20 battleships." Thus, the alternative to the (horrifically) expensive setup above is here. All the discussion still holds constant... it's just incrementally less effective and astronomically less expensive.

Fitting

High Slots

  • 150mm Railgun I
  • 150mm Railgun I
  • 150mm Railgun I
  • Drone Link Augmentor I

Mid Slots

  • Sensor Booster II
  • 10MN MicroWarpdrive I
  • Remote Sensor Dampener I
  • Remote Sensor Dampener I
  • Remote Sensor Dampener I

Low Slots

  • Medium Armor Repairer I
  • Damage Control I
  • 800mm Reinforced Steel Plates I

Rigs

  • None.

Drones

  • Combat or Logistics Drones.

Commentary

Note that the Sensor Booster II stays: If you can't get a lock on before enemy EW ships, you're useless. Despite the comedic value of having a Celestis jammed and dampened from here to hell, it also means you're not helping your fleet. And let's face it: If there's a Celestis in a fleet, they're probably not there for DPS, and will be called, at least as an EW target, immediately.

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