EVE:Catalyst

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The flying wing of doom, the Catalyst could be the greatest offensive and defensive platform ever introduced to EVE. When fitted with a combination of railguns, autocannons, lasers, smartbombs, and drones, it's capable of dishing out sever pain, while tanking pretty much anything short of a Freighter. I'm not going to post that uber setup, but a few things mere mortals like yourself could possibly fly without looking completely foolish.

Contents

Salvager

Fitting

High Slots

  • Salvager I
  • Salvager I
  • Salvager I
  • Salvager I
  • Small Tractor Beam I
  • Small Tractor Beam I
  • Small Tractor Beam I
  • Small Tractor Beam I

Mid Slots

  • 1MN MicroWarpdrive II
  • Cap Recharger II

Low Slots

  • Expanded Cargohold IIs or Capacitor Power Relay IIs to taste and capacitor efficiency.

Rigs

  • Salvage Tackle I
  • Salvage Tackle I
  • (Prepare to be surprised...) Salvage Tackle I

Commentary

It might not have been their role at the start, but Destroyers, thanks to a plethora of high slots and fairly plentiful CPU, make really good salvagers. Fill the top rack with Salvagers and Tractors to manage the incoming wrecks, and use the MicroWarpdrive to zip around to new pockets of wrecks, assuming you've cleared the mission first and can use an MWD. If you're running in-mission salvaging for a gang, you probably want to swap out for an Afterburner.

The lows are your capacitor control: Fit as many Expanded Cargoholds as you can without capping yourself out during Salvage operations. The three salvage rigs in the ship will make first-pass salvaging incredibly easy, but it will still take some experimentation in order to find the balance between Cargoholds and CPRs. Once you find the balance, though, you'll be able to salvage like a pro.

Glass Cannon

Fitting

High Slots

  • 125mm Railgun II (Spike and Antimatter)
  • 125mm Railgun II (Spike and Antimatter)
  • 125mm Railgun II (Spike and Antimatter)
  • 125mm Railgun II (Spike and Antimatter)
  • 125mm Railgun II (Spike and Antimatter)
  • 125mm Railgun II (Spike and Antimatter)
  • 125mm Railgun II (Spike and Antimatter)
  • 125mm Railgun II (Spike and Antimatter)

Mid Slots

  • 1MN MicroWarpdrive II
  • Sensor Booster II

Low Slots

  • Micro Auxiliary Power Core I
  • Magnetic Field Stabilizer II
  • Magnetic Field Stabilizer II

Rigs

  • Hybrid Burst Aerator I
  • Hybrid Locus Coordinator I
  • Hybrid Locus Coordinator I
    or Hybrid Metastasis Adjuster I
    or (if you're a weenie, the extra HP isn't going to really matter) Anti-Explosive Pump I

Commentary

Who needs a tank when you can snipe from 40+ km with Small Railguns, dishing out (according to the fitting program) somewhere north of 100 DPS and a decent first volley. Sure, it's no Thrasher with the MOAR ALPHA concept, but if you wanted that, you'd be flying a Thrasher instead of a Catalyst. Right?

You have no tank, and destroyers have a signature radius the size of Albany, so when you get targeted, you're probably going to die pretty quickly. But popping a few enemy frigates and possibly interceptors (before they get to range on you and tear you up) will be your final contribution to this world. Heck, you might even get some podkills.

The upside? This fitting is, even with the T2 gear, fairly inexpensive, and quick to get into. If you've graduated from tackling stuff, but not quite ready for bigger ships, this little sniper can add damage from afar. Just don't expect to come home in it.

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