EVE:Caracal

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  • Caldari Cruiser III
  • Missile Launcher Operation III
  • Heavy Missiles III
  • Missile Projection III
  • Missile Bombardment III
  • Rapid Launch III
  • Target Navigation Prediction III
  • Electronics IV
  • Engineering IV
  • Energy Systems Operation II
  • Energy Management II
  • Weapon Upgrades II
  • Long Range Targeting I

Optional but recommended skills. Should only add 2-3 days of training time.

  • Missile Launcher Operation IV
  • Warhead Upgrades III
  • Drones II
  • Scout Drone Operation II


Build is below, standard Quickfit layout

Caracal

High

  • Heavy Missile Launcher I [29xScourge Heavy Missile]
  • Heavy Missile Launcher I [29xScourge Heavy Missile]
  • Heavy Missile Launcher I [29xScourge Heavy Missile]
  • Heavy Missile Launcher I [29xScourge Heavy Missile]
  • Heavy Missile Launcher I [29xScourge Heavy Missile]

Mid

  • 10MN Afterburner I
  • Sensor Booster I
  • Target Painter I
  • Target Painter I
  • Medium Shield Booster I

Low

  • Ballistic Control System I
  • Ballistic Control System I

2x Light Drone (Optional)


Another possible setup for a Caracal is to use Assault Missile Launchers, adding two Remote Sensor Dampers and two Sensor Boosters in the mid-slots. You can also substitute the Afterburner for a 10MN Microwarp Drive. In the low slots, a Ballistic Control System and a Damage Control are good. This setup is a PvP setup for engaging enemy frigate/destroyer sized vessels, be they T1, or T2. With good skills, the assault missile launcers can send off a volley every 8.5 seconds, rendering your Caracal a potent damage dealer. Don't expect this setup to allow you to keep up with those frigates, however, you just won't be that fast, even with the Microwarp Drive (MWD) fitted. Your main hope is to engage and do lots of damage fast. This, again with the right skills, is also a potent mission runner for L2 missions, although, substituting the Dampers for two Shield Extenders, or even one, is a good idea. With good skills, standard missiles will gain a range of around 48,000 meters, which will allow you to engage most enemies in an L2 mission while denying them the ability to engage you in return. In both versions, two light drones should be fitted to deal with pesky frigates or drones that get too close. Another recomendation is to fit only two of the launchers, be they heavy, or assault with kinetic damage missiles, and one each of heat, em and explosive missiles in the others. This seems to give a slight benefit in terms of killing power, although, it should not, by the numbers do so. Also, in a PvP situation, it is unlikely that any enemy will be able to defend against every type of damage and Caldari ships are very common in PvP, so, you can bet that there will be defenses against your kinetic ammunition.

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