EVE:Ares

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It's fast, it's a hell of a tackler, and it's painted a lovely shade of Roden Pink. The Ares may not have the raw fright factor of the other Interceptors, but won't blow a hole in your budget, either.

Contents

Gank-O-Rama

Fitting

High Slots

  • Light Ion Blaster II
  • Light Ion Blaster II
  • Rocket Launcher II
  • Rocket Launcher II

Mid Slots

  • 1MN Microwarp Drive II
  • Warp Scrambler II


Low Slots

  • Small Armor Repairer II
  • Micro Auxiliary Power Core I
  • Magnetic Field Stabilizer II
  • Magnetic Field Stabilizer II

Rigs

  • Whatever floats your boat.

Commentary

There's a fundamental problem with the Ares: You typically have to choose between sitting outside of web range, plinking away with a 20km Warp Disruptor and Railguns, doing little to no DPS, or getting into web range to do some DPS, but not as much as you would with, say, a Taranis. This setup chooses the second option, closing the range down and tearing away with blasters and rockets in an effort to maximize DPS.

The speed of the Ares makes this an interesting prospect, and not one totally without merit. Burn in, slide into an orbit, and start shooting. If you're webbed, you have a shot at getting clear by burning out, though that'll also take you out of scram range. It's not the most effective setup, since it's doing something that Taranis can do better, but has the advantage of being fairly inexpensive. In many cases, this could be viewed as a set of training wheels for a Taranis.

Where the ship really tears, however, is ganks. Hostile haulers and shuttles and pods and frigates will bow down before this setup. It's fast enough to get into range and get the scram online within seconds, and the weapons make quick work of your target. For a setup that's cheap and easy, you couldn't ask for a better outcome.

Fleet Tackler

Fitting

High Slots

  • 125mm Railgun II (Iridium)
  • 125mm Railgun II (Iridium)
  • Standard Missile Launcher II (Flameburst)
  • Standard Missile Launcher II (Flameburst)

Mid Slots

  • 1MN Microwarp Drive II
  • Warp Disruptor II


Low Slots

  • Micro Auxiliary Power Core I
  • Capacitor Power Relay II
  • Overdrive Injector System II
  • Overdrive Injector System II

Rigs

  • Whatever floats your boat.

Commentary

If there's a place where the Ares really shines, it's as a fleet tackler. With mid-range skills and no implants, it's fast enough to cover the necessary ground to get that all-important first point of warp disruption on a target. With implants and gang bonuses, the ship becomes blazingly fast, able to track down targets that would normally slip away into the darkness before a fleet could respond. It also has a really good lock time, enabling it to get a few podkills in order to pad kills.

The weapons are there to plink away (and sneak onto killmails), not to really do substantial DPS. Hang out at 15km with a point on the target, doing a little damage, and waiting for the real DPS to show up.

Because of the speed, the Ares also functions really well as a fleet scout. It's fast enough and small enough to get out of any scrapes, and the fast warp speed allows it to stay ahead of most other ships, friendly or otherwise.

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