Damage

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There are several kinds of damage, and melee and ranged weaponry alike can deal the following:

Physical
Special effect: Stun
Target has a chance to get stunned. If stunned, incapable of action for a moment.
Fire
Special effect: Ignite
Target has a chance to ignite. If ignited, drains 5% of total life per second.
Spectral
Special effect: Phased
Target has a chance to get phased. If phased, increases target's taken damage by 50% and cuts target's dealt damage by 50%.
Toxic
Special effect: Poison
Target has a chance to get poisoned. If poisoned, causes damage over time and prevents healing.
Electrical
Special effect: Shock
Target has a chance to get electrocuted. If electrocuted, target cannot use most skills.

Tips

  • Hardcore players may enjoy physical damage as stunning your foes can become very important, especially on later levels or higher difficulties.
  • Fire and Spectral damage are contenders for the highest damage output, while Toxic and Electrical damage may be more useful as utility damage types for special circumstances, or in case of high resistances of other damage types.
Special effect: Stun
There are references to physical damage being able to stun and knock back. As of this time it's unknown if enemies are also knocked back.
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