Beacon

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The Hunter paints an enemy with infra-red light, highlighting weaknesses in the target's defenses.
- Range: 40.0 meters
- Rate of Use: every 2.0 seconds


Beacon (Marksman)
Tactical
Required Level: 5 / Skill: none / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
% Increased Damage 45% 50% 55% 60% 65% 70% 75% 80% 85% 90%
Duration (seconds) 5 6 7 8 9 10 11 12 13 14


Beacon (Engineer)
Tactical
Required Level: 5 / Skill: none / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
% Increased Damage 25% 30% 35% 40% 45% 50% 55% 60% 65% 70%
Duration (seconds) 9 9 9 9 9 9 9 9 9 9


Technical Analysis

For the Marksman this skill:
- increases the Critical Damage by 40 + 5 * SkillLevel percent.
- lasts 4 + 1 * SkillLevel seconds.

For the Engineer this skill:
- increases the Critical Damage by 20 + 5 * SkillLevel percent.
- lasts 9 seconds.

Note: need to verify Engineer duration in game

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