Beacon
From Basin Wiki
The Hunter paints an enemy with infra-red light, highlighting weaknesses in the target's defenses.
- Range: 40.0 meters
- Rate of Use: every 2.0 seconds
| Beacon (Marksman) Tactical Required Level: 5 / Skill: none / Item: none | ||||||||||
| Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| % Increased Damage | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% |
| Duration (seconds) | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
| Beacon (Engineer) Tactical Required Level: 5 / Skill: none / Item: none | ||||||||||
| Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| % Increased Damage | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% |
| Duration (seconds) | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 |
Technical Analysis
For the Marksman this skill:
- increases the Critical Damage by 40 + 5 * SkillLevel percent.
- lasts 4 + 1 * SkillLevel seconds.
For the Engineer this skill:
- increases the Critical Damage by 20 + 5 * SkillLevel percent.
- lasts 9 seconds.
Note: need to verify Engineer duration in game